I think after I tweak some things and make them more efficient I will leave my physics engine simple and pretty close to how it is so I can adopt it to almost any game I want to make and make it efficient for that game.
this has been a very fun project... so far :)
BTW How do you use seperating axis theory? I don't get how to use it?
this has been a very fun project... so far :)
BTW How do you use seperating axis theory? I don't get how to use it?