Gabriel:hmmmm, maybe that could be the solution... I´ll try to code it and see if it works, thanks!
The only thing I´ll have to figure out is how to actually fake the position, so both players can hear things... maybe getting the distance from the sound to the second player and emiting the sound a second time from the same distance from the listener...?
The only thing I´ll have to figure out is how to actually fake the position, so both players can hear things... maybe getting the distance from the sound to the second player and emiting the sound a second time from the same distance from the listener...?