Sweet! Thanks MGE!
I've uploaded a new version. It has just as a test a little fps display in the lower corner. It's quite erratic, really. I have to see what's the best solution, since heavy delta changes could make the collision stuff even worse (than as I have it right now, lol). I thought about some funny ideas on how to improve collisions by stretching the ball's collision image according to it's speed and rotation, setting the handle to the location of the previous frame. Not sure how well that'll do, but I'm too time-greedy for the rotation calculation somehow... normalize motion vector, get radience and transform to degree...narf. Any tips there are welcome, too, of course! (nutch, nutch) 8)
BUT THANKS first of all! I'm ten times as thrilled about it all already and I thought it couldn't get any worse, hahaha! Sweet!
I've uploaded a new version. It has just as a test a little fps display in the lower corner. It's quite erratic, really. I have to see what's the best solution, since heavy delta changes could make the collision stuff even worse (than as I have it right now, lol). I thought about some funny ideas on how to improve collisions by stretching the ball's collision image according to it's speed and rotation, setting the handle to the location of the previous frame. Not sure how well that'll do, but I'm too time-greedy for the rotation calculation somehow... normalize motion vector, get radience and transform to degree...narf. Any tips there are welcome, too, of course! (nutch, nutch) 8)
BUT THANKS first of all! I'm ten times as thrilled about it all already and I thought it couldn't get any worse, hahaha! Sweet!