Two lots of 3D sounds coming out of the same speakers is going to sound like a jumbled mess. How do you know which sounds belong to which viewport?
Its not hard to fake your own 3D sounds by manipulating the volume and panning of a sound channel. If you were desperate enough to want to do it.
Its not hard to fake your own 3D sounds by manipulating the volume and panning of a sound channel. If you were desperate enough to want to do it.