yes, its true.
pbuffer is a wgl extension (windows graphics library) called WGL_ARB_pbuffer.
If you want to use it, you need to include the wgl.h header file, because its the location where
the pbuffer handling is defined. And I guess this header file is not wrapped because its windows only
and thats against blitzmax crossplatform orientation.
It was planned to make this extension available to other platforms as well, but it seems that it was
never done.
pbuffer is a wgl extension (windows graphics library) called WGL_ARB_pbuffer.
If you want to use it, you need to include the wgl.h header file, because its the location where
the pbuffer handling is defined. And I guess this header file is not wrapped because its windows only
and thats against blitzmax crossplatform orientation.
It was planned to make this extension available to other platforms as well, but it seems that it was
never done.