Yeah, it's really tough for me to figure out a fast solution for tricky collisions. If I could figure out a more efficient way to use rather the velocity of the balls for collision detection, I could avoid the trouble of fast balls skipping over them. I have already reduced the ballspeed, but I'm not sure if it's still fun, when it gets "too slow"...hmmm
Uh, libraries...hmmm...I could look into that. I'm always a little afraid that physics simulations are too slow by their nature. I'm trying to reduce the computations to exactly what I need, normally. That's why I'm often having to reinvent the wheel, so to say, haha. I have no real comparison for my springs over any other, since I have never looked at any in depth. That's partially just because I was too lazy to search any deeper... tisk. :}
I'm very happy you like the magnet and brake thing, too! I think it makes the game far more interactive, but it's an interesting challenge to keep it suspenseful with it, you know. I'm in the process of designing levels that would take more advantage of them. In order to master those levels, you'd have to load up on energy and economize the use then as well. I'm also thinking about putting in a self-destruct feature...or rather ball exploder. It might become yet another strategic tool to deal with certain levels. ...it's just all too damn much fun!
By the way, does anyone know a way how to zoom an entire buffer efficiently for possible window resizing? ...just curious...
Uh, libraries...hmmm...I could look into that. I'm always a little afraid that physics simulations are too slow by their nature. I'm trying to reduce the computations to exactly what I need, normally. That's why I'm often having to reinvent the wheel, so to say, haha. I have no real comparison for my springs over any other, since I have never looked at any in depth. That's partially just because I was too lazy to search any deeper... tisk. :}
I'm very happy you like the magnet and brake thing, too! I think it makes the game far more interactive, but it's an interesting challenge to keep it suspenseful with it, you know. I'm in the process of designing levels that would take more advantage of them. In order to master those levels, you'd have to load up on energy and economize the use then as well. I'm also thinking about putting in a self-destruct feature...or rather ball exploder. It might become yet another strategic tool to deal with certain levels. ...it's just all too damn much fun!
By the way, does anyone know a way how to zoom an entire buffer efficiently for possible window resizing? ...just curious...