THANKS! OH GREAT, I can't believe there's already feedback! Thank you guys!
I forgot to mention that I need to show Instructions as well.
The speed-ups and slow-downs are features when you hit a magnet-force or a brake-force supply.
-A magnet force piece (magenta) will pull all balls toward it, when hit by the ball.
-A brake force piece (cyan) will put a brake force on all balls, when hit by the ball.
This becomes an effectful feature in certain level designs. That's yet another thing it needs: MANY more levels, hehe! But those are still to come. So far there are 9 levels, but their design is very prototypish, of course. You may encounter problems, too, and it would be awesome, if you'd point those out! I don't even know whether any of this runs fluently on most machines.
Thanks, Plash, I'm having a total riot designing it! I keep making improvements on it, too, as certain things outdate themselves during the refinement. It's too much fun, really! So thanks for the encouragment!!!
I forgot to mention that I need to show Instructions as well.
The speed-ups and slow-downs are features when you hit a magnet-force or a brake-force supply.
-A magnet force piece (magenta) will pull all balls toward it, when hit by the ball.
-A brake force piece (cyan) will put a brake force on all balls, when hit by the ball.
This becomes an effectful feature in certain level designs. That's yet another thing it needs: MANY more levels, hehe! But those are still to come. So far there are 9 levels, but their design is very prototypish, of course. You may encounter problems, too, and it would be awesome, if you'd point those out! I don't even know whether any of this runs fluently on most machines.
Thanks, Plash, I'm having a total riot designing it! I keep making improvements on it, too, as certain things outdate themselves during the refinement. It's too much fun, really! So thanks for the encouragment!!!