Wow, haha, thats funny, I decided on a breakout clone for my first real finished game with blitzmax too. Although i've been coding for a looong time, (dang i've got hardly anything finished to show for it :( except a huge pile of web designs on my harddrive. )
Although I didn't make mine as realistic physics wise as this one, did you use a physics engine? If so what one?
here's my first "finished" game: http://blitzbasic.com/Community/posts.php?topic=77421#869296
Looks great visually, and plays good too. My only complaint is the pint sized resolution, was this intended?
Suggestions:
- Replace the plain text with some fancy/old times looking font, right now it heavily clashes with the rest of the graphics
- Make the ropes a restraint, rather than just a effect
Although I didn't make mine as realistic physics wise as this one, did you use a physics engine? If so what one?
here's my first "finished" game: http://blitzbasic.com/Community/posts.php?topic=77421#869296
Looks great visually, and plays good too. My only complaint is the pint sized resolution, was this intended?
Suggestions:
- Replace the plain text with some fancy/old times looking font, right now it heavily clashes with the rest of the graphics
- Make the ropes a restraint, rather than just a effect