Taronoid - W.I.P

Miscellaneous Forums/Blitz Showcase/Taronoid - W.I.P

Hi everyone,

I'd like to present to you my first game ever, although it's still a work in progress. I've just bought BlitzMAX a little over two weeks ago and dove into it right away. When I saw the sample code's "breakout" I couldn't resist making it a bit more playable. Just a few hours later I had the first draft for my very first game ever! (I mean, i did write a few little things on the c-16 and later c-64, besides a whole bunch of intros and demos on the Amiga, but all of that is like...eh... 20 years ago?)

I'd love to get some feedback, since I don't even know how a 2d breakout/arkanoid type game is received nowadays anyway, but I still love that stuff. I still can't believe I'm allowed to go crazy and try to put in everything I'd always wanted...or so...hehe. Makes me feel like a kid again.

TARONOID LATEST BETA (i'll keep updating this one here!)

INSTRUCTIONS:
- left mousebutton = attract balls (magnet force)
- right mousebutton = slowdown balls (brake force)

Each force has only limited amount of energy. Replenish them by collecting falling energy resedue from destroyed bricks. Special containers have extra energy:
- magenta brick = magnet force energy (debris needs to be collected)
- cyan brick = brake force energy (debris needs to be collected)


Here are some screenshots...








A little bit about me:
I'm a developer on messiah:Studio, an animation and rendering tool. My focus is rendering/shading/particles and some animating tools. I've been mostly a visual effects artist for almost two decades, but started programming again about 7 years ago. That was all C, though, and I havn't touched any other language ever since. BlitzMax is really fun already, while I still know only very little. I'm hoping that this little showcase makes it at least a little bit interesting to help me out with one or two tips'n'tricks every now or then.

What the game still needs:
AUDIO! - i have not much of clue yet, within blitzMAX...just a tiny bit.

Highscore - creating/saving/loading (I wished I could embedd it into the mainfile, too, but that scares the living crap out of me!)

improved collisions - have some troubles with over 30 balls hitting a thin pipe, hehe. I'm using image collision and wrote a code that checks traces back the entry into the image, but somehow it doesn't always help.

level codes - I want to write password access to levels. I believe it'll need it

What I still want in the game:
Loads of features/tricks/surprises and potentially some moving opponents, hehe!


So, yeah, check it out, it's still early alpha, but I just want to know if it's any likable already or even at all. Thanks already for checking it out.