Hi everyone,
I'd like to present to you my first game ever, although it's still a work in progress. I've just bought BlitzMAX a little over two weeks ago and dove into it right away. When I saw the sample code's "breakout" I couldn't resist making it a bit more playable. Just a few hours later I had the first draft for my very first game ever! (I mean, i did write a few little things on the c-16 and later c-64, besides a whole bunch of intros and demos on the Amiga, but all of that is like...eh... 20 years ago?)
I'd love to get some feedback, since I don't even know how a 2d breakout/arkanoid type game is received nowadays anyway, but I still love that stuff. I still can't believe I'm allowed to go crazy and try to put in everything I'd always wanted...or so...hehe. Makes me feel like a kid again.
TARONOID LATEST BETA (i'll keep updating this one here!)
INSTRUCTIONS:
- left mousebutton = attract balls (magnet force)
- right mousebutton = slowdown balls (brake force)
Each force has only limited amount of energy. Replenish them by collecting falling energy resedue from destroyed bricks. Special containers have extra energy:
- magenta brick = magnet force energy (debris needs to be collected)
- cyan brick = brake force energy (debris needs to be collected)
Here are some screenshots...




A little bit about me:
I'm a developer on messiah:Studio, an animation and rendering tool. My focus is rendering/shading/particles and some animating tools. I've been mostly a visual effects artist for almost two decades, but started programming again about 7 years ago. That was all C, though, and I havn't touched any other language ever since. BlitzMax is really fun already, while I still know only very little. I'm hoping that this little showcase makes it at least a little bit interesting to help me out with one or two tips'n'tricks every now or then.
What the game still needs:
AUDIO! - i have not much of clue yet, within blitzMAX...just a tiny bit.
Highscore - creating/saving/loading (I wished I could embedd it into the mainfile, too, but that scares the living crap out of me!)
improved collisions - have some troubles with over 30 balls hitting a thin pipe, hehe. I'm using image collision and wrote a code that checks traces back the entry into the image, but somehow it doesn't always help.
level codes - I want to write password access to levels. I believe it'll need it
What I still want in the game:
Loads of features/tricks/surprises and potentially some moving opponents, hehe!
So, yeah, check it out, it's still early alpha, but I just want to know if it's any likable already or even at all. Thanks already for checking it out.
I'd like to present to you my first game ever, although it's still a work in progress. I've just bought BlitzMAX a little over two weeks ago and dove into it right away. When I saw the sample code's "breakout" I couldn't resist making it a bit more playable. Just a few hours later I had the first draft for my very first game ever! (I mean, i did write a few little things on the c-16 and later c-64, besides a whole bunch of intros and demos on the Amiga, but all of that is like...eh... 20 years ago?)
I'd love to get some feedback, since I don't even know how a 2d breakout/arkanoid type game is received nowadays anyway, but I still love that stuff. I still can't believe I'm allowed to go crazy and try to put in everything I'd always wanted...or so...hehe. Makes me feel like a kid again.
TARONOID LATEST BETA (i'll keep updating this one here!)
INSTRUCTIONS:
- left mousebutton = attract balls (magnet force)
- right mousebutton = slowdown balls (brake force)
Each force has only limited amount of energy. Replenish them by collecting falling energy resedue from destroyed bricks. Special containers have extra energy:
- magenta brick = magnet force energy (debris needs to be collected)
- cyan brick = brake force energy (debris needs to be collected)
Here are some screenshots...




A little bit about me:
I'm a developer on messiah:Studio, an animation and rendering tool. My focus is rendering/shading/particles and some animating tools. I've been mostly a visual effects artist for almost two decades, but started programming again about 7 years ago. That was all C, though, and I havn't touched any other language ever since. BlitzMax is really fun already, while I still know only very little. I'm hoping that this little showcase makes it at least a little bit interesting to help me out with one or two tips'n'tricks every now or then.
What the game still needs:
AUDIO! - i have not much of clue yet, within blitzMAX...just a tiny bit.
Highscore - creating/saving/loading (I wished I could embedd it into the mainfile, too, but that scares the living crap out of me!)
improved collisions - have some troubles with over 30 balls hitting a thin pipe, hehe. I'm using image collision and wrote a code that checks traces back the entry into the image, but somehow it doesn't always help.
level codes - I want to write password access to levels. I believe it'll need it
What I still want in the game:
Loads of features/tricks/surprises and potentially some moving opponents, hehe!
So, yeah, check it out, it's still early alpha, but I just want to know if it's any likable already or even at all. Thanks already for checking it out.