Within a type, a blitz array must be set to a maximum per rigid body, it's doubtful you should get past 50 pointmasses with such a simple system. For linked lists use the search function - it's been asked many times before.
Read the article - the timestep is just a constant which tells the system how many times to update accelerations per second. I tend to use 0.05 in conjunction with high gravity of 40ms-2
This might sound harsh but if you are a beginner with the language then starting with a physics engine is probably not a good idea.
Read the article - the timestep is just a constant which tells the system how many times to update accelerations per second. I tend to use 0.05 in conjunction with high gravity of 40ms-2
This might sound harsh but if you are a beginner with the language then starting with a physics engine is probably not a good idea.