Verlet Physics engine 2

Blitz3D Forums/Blitz3D Beginners Area/Verlet Physics engine 2

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Within a type, a blitz array must be set to a maximum per rigid body, it's doubtful you should get past 50 pointmasses with such a simple system. For linked lists use the search function - it's been asked many times before.

Read the article - the timestep is just a constant which tells the system how many times to update accelerations per second. I tend to use 0.05 in conjunction with high gravity of 40ms-2

This might sound harsh but if you are a beginner with the language then starting with a physics engine is probably not a good idea.