Drawing to an imagebuffer

BlitzMax Forums/BlitzMax Programming/Drawing to an imagebuffer

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I *think* we don't have an imagebuffer/texturebuffer capability because the DX module uses automatic memory management.
Mark has never said why he isn't interested in adding it. I got the feeling he was expecting the community to come up with a solution. A few people have tried but it's never really been successful. The best attempts have been scuppered by changes to Bmax core.
This works on one of my machine but not on my laptop. The view is too small.
This covers the OGL side of it... I think.