okay two things
1. TurnEntity entity,0,DeltaYaw(entity1,entity2)*.5,0
doesn't work, use the exapmle and put in that line of code the cone just spins
2. I didnt make my self clear apparently
say for instance i have one unit in the lead of ten units behind him, what
i want is that when he turns to face in a direction, the other units follow suit and match his current yaw and pitch so that they are all facing the same direction.
1. TurnEntity entity,0,DeltaYaw(entity1,entity2)*.5,0
doesn't work, use the exapmle and put in that line of code the cone just spins
2. I didnt make my self clear apparently
say for instance i have one unit in the lead of ten units behind him, what
i want is that when he turns to face in a direction, the other units follow suit and match his current yaw and pitch so that they are all facing the same direction.