turn to face

Blitz3D Forums/Blitz3D Beginners Area/turn to face

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okay two things
1. TurnEntity entity,0,DeltaYaw(entity1,entity2)*.5,0
doesn't work, use the exapmle and put in that line of code the cone just spins

2. I didnt make my self clear apparently

say for instance i have one unit in the lead of ten units behind him, what
i want is that when he turns to face in a direction, the other units follow suit and match his current yaw and pitch so that they are all facing the same direction.