Hi - thanks for the responses!
More daft newbie questions! (Or not knowing the bleeding obvious known by experienced programmers)
1> When you use CreateImage, are you effectively creating a buffer on which to draw, or in my case, loading an image?
And if you want to use this again later, do you issue a SetBuffer ImageBuffer() command, draw on this, and when you want to view it, issue a SetBuffer Backbuffer(), a DrawImage and then a Flip command?
2> Can CreateImage be a size greater than the screen resolution set in say the Graphics statement, albeit if the larger image is shown it would only show what it could fit in the screen resolution with the rest being 'off-screen'?
Thanks again - DaveTheRave.
PS Despite the above newbie questions I have managed to produce a very simple Duck_Shoot program.
More daft newbie questions! (Or not knowing the bleeding obvious known by experienced programmers)
1> When you use CreateImage, are you effectively creating a buffer on which to draw, or in my case, loading an image?
And if you want to use this again later, do you issue a SetBuffer ImageBuffer() command, draw on this, and when you want to view it, issue a SetBuffer Backbuffer(), a DrawImage and then a Flip command?
2> Can CreateImage be a size greater than the screen resolution set in say the Graphics statement, albeit if the larger image is shown it would only show what it could fit in the screen resolution with the rest being 'off-screen'?
Thanks again - DaveTheRave.
PS Despite the above newbie questions I have managed to produce a very simple Duck_Shoot program.