Brucey said a mouthful. Although I'm just using Strict, at the moment.
I used to use Blitz3D and when I moved to Blitzmax I was strongly against Strict/Superstrict. However, if you start a project and type Strict before anything else, its guaranteed to save you hours of stress later. Makes the debugging process much easier.
I used to use Blitz3D and when I moved to Blitzmax I was strongly against Strict/Superstrict. However, if you start a project and type Strict before anything else, its guaranteed to save you hours of stress later. Makes the debugging process much easier.