Hello All.
I have just purchaced blitz 3d & have been playn around with the demo for a while but haven't realy done any programing since the days of the good old C64.
I am trying to make a door slide open & can't quite figure it out. I have managed to make it open although i can't move the camera around when the door opens. I know the reason why it is doing this. Can anyone help me make the door open while i can still move the camera around.
Any help would be appreciated.
here is the code
Graphics3D 800,600,0,1
SetBuffer BackBuffer()
Global door
Global cam_col=1
Global room_col=2
Global door_col=3
Collisions Cam_col,room_col,2,2
Collisions cam_col,door_col,2,2
light=CreateLight()
room=LoadMesh ("cube1.b3d")
PositionEntity room,0,-100,0
EntityType room,room_col
door=LoadMesh ("door.b3d")
PositionEntity door,0,-100,200
ScaleEntity door,1,1,.3
EntityType door,door_col
campivot=CreatePivot()
EntityType campivot,cam_col
EntityRadius campivot,3
camera=CreateCamera(campivot)
PositionEntity camera,0,50,0
EntityType camera,cam_col
While Not KeyDown (1)
TranslateEntity campivot,0,-.5,0
If KeyDown (203)
TurnEntity campivot,0,1,0
ElseIf KeyDown (205)
TurnEntity campivot,0,-1,0
End If
If KeyDown (208)
TurnEntity camera,1,0,0 ElseIf KeyDown (200)
TurnEntity camera,-1,0,0
EndIf
If KeyDown (30)
MoveEntity campivot,0,0,1
ElseIf KeyDown (44)
MoveEntity campivot,0,0,-1
EndIf
If EntityCollided (campivot,door_col)
timer=MilliSecs()
While MilliSecs() <timer+2000
MoveEntity door,0,+1,0
UpdateWorld
RenderWorld 2
Flip
Wend
EndIf
UpdateWorld
RenderWorld
Flip
Wend
I have just purchaced blitz 3d & have been playn around with the demo for a while but haven't realy done any programing since the days of the good old C64.
I am trying to make a door slide open & can't quite figure it out. I have managed to make it open although i can't move the camera around when the door opens. I know the reason why it is doing this. Can anyone help me make the door open while i can still move the camera around.
Any help would be appreciated.
here is the code
Graphics3D 800,600,0,1
SetBuffer BackBuffer()
Global door
Global cam_col=1
Global room_col=2
Global door_col=3
Collisions Cam_col,room_col,2,2
Collisions cam_col,door_col,2,2
light=CreateLight()
room=LoadMesh ("cube1.b3d")
PositionEntity room,0,-100,0
EntityType room,room_col
door=LoadMesh ("door.b3d")
PositionEntity door,0,-100,200
ScaleEntity door,1,1,.3
EntityType door,door_col
campivot=CreatePivot()
EntityType campivot,cam_col
EntityRadius campivot,3
camera=CreateCamera(campivot)
PositionEntity camera,0,50,0
EntityType camera,cam_col
While Not KeyDown (1)
TranslateEntity campivot,0,-.5,0
If KeyDown (203)
TurnEntity campivot,0,1,0
ElseIf KeyDown (205)
TurnEntity campivot,0,-1,0
End If
If KeyDown (208)
TurnEntity camera,1,0,0 ElseIf KeyDown (200)
TurnEntity camera,-1,0,0
EndIf
If KeyDown (30)
MoveEntity campivot,0,0,1
ElseIf KeyDown (44)
MoveEntity campivot,0,0,-1
EndIf
If EntityCollided (campivot,door_col)
timer=MilliSecs()
While MilliSecs() <timer+2000
MoveEntity door,0,+1,0
UpdateWorld
RenderWorld 2
Flip
Wend
EndIf
UpdateWorld
RenderWorld
Flip
Wend