MD2 .vs B3D for Collisions

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I have a radius of 1 for both model types. I am shooting at them, and the B3D using method 2 lets me shoot ANY part of the badguy and it registers a hit.

The Md2 will not register a hit unless I use the method 1 and it only registers if I hit the previously set radius.

So it appears as if the MD2 will only use the radius, and B3D will let me actually check if I hit the bad guy in the head or fingers. B3D offers a great deal more realism in a fire fight....but the performance is 1/2 of the MD2's.

So I was hoping for a MD2 solution that would let me shoot the badguy ANYWHERE I want...not just the radius.