testing for equlaity

BlitzMax Forums/BlitzMax Beginners Area/testing for equlaity

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think the original problem is that Not has higher precedence than the = equality operator. Thus the condition became

(Not this) = that

It was the (Not this) part that produced the error message.

So the condition should have been Not (this = that), or the equivalent (this <> that).