Vista and OpenGL

BlitzMax Forums/BlitzMax Programming/Vista and OpenGL

The latest project of mine, is coded that way that the Windows version can be run in both OpenGL and DirectX and that is just depends on the player which driver is used. A test run in Windows XP pointed out that GL is much faster and a few more benefits, so I could in the documentation really advice GL if the PC supports it. However, Vista does not appear to support GL (or at least not the version I could use to test this out). Of course the project does support DX, so the players can live without it, but still for the completeness of my docs I'd like a small explanation on how to solve this "problem". I tried to look on the site of OpenGL itself, but it was pretty hard to dig through, and if it's hard for me to dig through it will be even harder for those who don't have the experience I have.

Do you have any ideas on how I can cover this best in my docs?
(In a way that even a total doofus can understand it).