There were several points during the (later) development of TU where I realised I'd made some basic assumptions that either needed a rewrite to iron them out - or resort to cludges.
So my code has a number of spots where there's a big 'CLUDGE!' remmed in with lots of hash marks.
After a critical mass has been reached and there's good functionality (despite the hacks), it's all about getting the game out. I figure if the game's sucessful, then there's v2 to go back and sort these initial problems.
So my code has a number of spots where there's a big 'CLUDGE!' remmed in with lots of hash marks.
After a critical mass has been reached and there's good functionality (despite the hacks), it's all about getting the game out. I figure if the game's sucessful, then there's v2 to go back and sort these initial problems.