I'd also like to see some kind of support for this in 2dmax. Kind of like this:
Begin3D()
'
' mesh, animated, render 3d objects, etc..
'
End3D()
Ofcourse it has to be for both opengl and dx.
Begin3D()
'
' mesh, animated, render 3d objects, etc..
'
End3D()
Ofcourse it has to be for both opengl and dx.