Camera question

Blitz3D Forums/Blitz3D Programming/Camera question

Thanks big10p.

I haven't figured out how to do it just yet... but I think using the pivot might be the way to go.

[EDIT] I can figure out how to parent the pivot to the mesh, and once that is done I rotate the pivot, and the mesh rotates. But the bottom of the mesh is disappearing "out of" the viewport. I don't know how to attach the pivot to the bottom of the mesh, so that the bottom of the mesh stays where it is.

Thanks for any help.