I'm glad I could be of some use. :o)
Another question if I may...
I've now got it looking like this:

I want it to look like this (mock-up):

I need the top of the mesh to be "tilted" into the screen, as if the mesh was being rotated 30 degrees around the x axis. RotateEntity however would rotate the entire mesh along the middle of the screen and the bottom of the mesh would come "out of" the screen and disappear.
I need the bottom of the mesh to stay where it is.
Can anyone help?
Another question if I may...
I've now got it looking like this:

I want it to look like this (mock-up):

I need the top of the mesh to be "tilted" into the screen, as if the mesh was being rotated 30 degrees around the x axis. RotateEntity however would rotate the entire mesh along the middle of the screen and the bottom of the mesh would come "out of" the screen and disappear.
I need the bottom of the mesh to stay where it is.
Can anyone help?