Camera question

Blitz3D Forums/Blitz3D Programming/Camera question

Fantastic - it works nicely! Thanks.

The only change I made was to add resolution independence.
;add these lines
Local gfxWidth#=GraphicsWidth()
Local gfxHeight#=GraphicsHeight()

;change this line
ScaleEntity mapSectionMesh,2.0,(gfxHeight/gfxWidth)*2.0,1.0