I might enter as well. I'd been meaning to enter the retro compo over on DBF -- where entries were constrained by either resolution or number of colours (or both!) -- and had been minded to simulate a rudimentary raycasting FPS with MiniB3D. Without being able to turn off texture blurring it would have been pointless, though, (too many colours!) so I dropped the idea. As luck would have it Si posted the solution on the day the RetroRemakes thread appeared and it's been wheedling its way from the back to the front of my mind since then because the "We Like It Retro" category would be a great fit for such an idea. Anyway I spent a few hours rustling up a daft level editor and drawing some suitably low-res textures this afternoon...

I don't think Josh will be losing any sleep.
You know you should... it's just one of those unglamorous duties that it's good to put off until the deadline makes your excuse for you. But you should. Sorry :P

I don't think Josh will be losing any sleep.
should I write a new input function where the user uses the mouse to select how much of something?
You know you should... it's just one of those unglamorous duties that it's good to put off until the deadline makes your excuse for you. But you should. Sorry :P