Hey guys, thanks for the replies...
@Big10P -- yeah, the nintendo connection was really amazing. I do think that the advantage of having a completely playable prototype (which apparently was far more polished and complete than they were used to), as well as the ability to really test and refine gameplay quickly and easily made a huge difference. Because of how simple Blitz is to work in, we were able to try completely new features, then tear them out when they didn't work, etc.
@Plash -- I think that this would probably be a worthwhile endeavour, but it would be a huge project. Pretty sure you can use C, or C++, depending on what your preference is, but C is more common. We are actually using some middleware to simplify the development process and that has been a Godsend. Still really complicated to try to get the development on the PC to match the Wii though.
@Big10P -- yeah, the nintendo connection was really amazing. I do think that the advantage of having a completely playable prototype (which apparently was far more polished and complete than they were used to), as well as the ability to really test and refine gameplay quickly and easily made a huge difference. Because of how simple Blitz is to work in, we were able to try completely new features, then tear them out when they didn't work, etc.
@Plash -- I think that this would probably be a worthwhile endeavour, but it would be a huge project. Pretty sure you can use C, or C++, depending on what your preference is, but C is more common. We are actually using some middleware to simplify the development process and that has been a Godsend. Still really complicated to try to get the development on the PC to match the Wii though.