Heat Distortion

Blitz3D Forums/Blitz3D Programming/Heat Distortion

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi All,

I am considering adding a "Heat Distortion" effect to my FPS and was wondering what the best approach may be.

I have a couple of Armoured tanks that leave their detroyed remains on the terrain for some time. I would like the remnants to show a refractive effect in the atmospehe just above the wreck (3 to 5 feet?)

My immediate thought is a Quad that always faces the cam. Beyond this, I need some suggestions. I am looking for a subtle distortion ....less is more etc.