rendering problem

BlitzMax Forums/BlitzMax OpenGL Programming/rendering problem

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

So I looked at those nehe-tutorials... There seems to be a problem with rendering polygons and quads right, I don't know if it is the depth sorting or something else. I changed nothing in the code. Here's a pic of what the rendering of the quads for the box in tut 5 looks like:

http://maw.untergrund.net/nehe

Funny thing: I ran the examples a year ago and I didn't have this problem.
Oh, I run it on a first generation iMac (PPC, on board graphic card).

Thank you,

MAW