POLYMANIACS - Alpha Demo [Feedback Request]

Miscellaneous Forums/Blitz Showcase/POLYMANIACS - Alpha Demo [Feedback Request]

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Well, i playd it again, and this time longer.

the cars might not be so imbalanced as i first thought, it was harder to notice balance in sandbox mode(as i playd first time), deathmath showd up some very different feelings on evrything ;)

the AI might need some work tho, even tho i spend allot of time laughing at cars stupidly running into tree's right infront of them, like radio-cars bumbing in to eachother... hehe

the second map also had a HUGE problem with that vulcano in the middle, ALL cars turned up in the hole, and almost never more than 1 outside at any given time, and ofcourse... the second one car is in the pit, all other are magneticly drawn to it ;-P

something that i noticed after 30mins of play, was how enoying the police&ambulance siren's become, i dident check for any audio turn-off settings, and some background music might have soften it out, i also anderstand the reason for them ofcourse(nice to know where the amulance is).
but maybe you should add some sort of map or pointers on screen in direction of amulances insted of constant "waow waow waow" sounds?

A nother interesting thing was, that i had to close the game becus i started to feel dizzy(lol), something that almost never happens to me, and i Play LOTS of 3d games and fps'es, not sure how this could be solvable... all the driving round&round feels like a part of the game play.

its not complains relly, only things that i noticed playing it, all notes aside, this is defenetly my favorit Blitz game of all times :)

looking forward for any updates on this :)