@ Beaker I got em'
BP_GetNextEntity%( entity ) : "GetNextEntity@4" ; returns entity following this one
BP_GetLastEntity%( entity ) : "GetLastEntity@4" ; returns entity before this one
@ Sake906 if you create a world pivot or some such you can use BP_GetNextEntity%( entity ) to loop thru them all & check for EntityExists() I may update the dll soon & will add this command when I do
I had hoped to access animation info as well but cannot find out how to do so, even Mark couldn't tell me how to find it lol.
I also would like to Add EntityOriginX,Y,Z etc. but the pointers used by others in the past don't seem to be correct, they always contain 0
BP_GetNextEntity%( entity ) : "GetNextEntity@4" ; returns entity following this one
BP_GetLastEntity%( entity ) : "GetLastEntity@4" ; returns entity before this one
@ Sake906 if you create a world pivot or some such you can use BP_GetNextEntity%( entity ) to loop thru them all & check for EntityExists() I may update the dll soon & will add this command when I do
I had hoped to access animation info as well but cannot find out how to do so, even Mark couldn't tell me how to find it lol.
I also would like to Add EntityOriginX,Y,Z etc. but the pointers used by others in the past don't seem to be correct, they always contain 0