Using the Projection Matrix to zoom in on a screen

BlitzMax Forums/BlitzMax Programming/Using the Projection Matrix to zoom in on a screen

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You should be okay with 2D. It's just that in 3D when you try to do lighting, if you have translated or rotated the projection matrix it may not calculate light results properly. I'm trying to write my engine with moving the model instead of moving the camera at all, just to be on the safe side, but that mainly applies to 3d.