TList cycle through objects, not linear.

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can you name a situation where i would need to have my logic occur multiple times before i draw?
Yeah if you used fixed rate logic. It won't occur if you are using delta time. Even so you should always process your logic first, and then do the drawing later completely separately (not part of same loop). I agree that keeping the logic in the game types is correct. It's just you if you process all the logic first then you can set global flags like I mentioned to change everything before it's drawn.