True, lines are often too fine :) (eg, when does a script officially become a language? :/ )
I would still class anything that is common to more than one game (or code that is modular and potentially re-useable or multipurpose) as 'engine/framework code', rather than the actual 'game code'.
I guess its because i tend to be a very recycley-module, lots of files type person :)
I would still class anything that is common to more than one game (or code that is modular and potentially re-useable or multipurpose) as 'engine/framework code', rather than the actual 'game code'.
I guess its because i tend to be a very recycley-module, lots of files type person :)