Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

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True, lines are often too fine :) (eg, when does a script officially become a language? :/ )

I would still class anything that is common to more than one game (or code that is modular and potentially re-useable or multipurpose) as 'engine/framework code', rather than the actual 'game code'.
I guess its because i tend to be a very recycley-module, lots of files type person :)