TList cycle through objects, not linear.

BlitzMax Forums/BlitzMax Beginners Area/TList cycle through objects, not linear.

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Yeah, indeed Global.

In my code the y is updated next frame and then drawn.
If i were to use your way i would have to split Update & Draw and i would have an additional For EachIn loop. This offcourse if with your way you want to update the y the same frame, if this is not the case then i don't see the difference between your way and my way.