What Im I doing!?! Why dont I just load the images up in an animation and split it that way!
Yep. That's what I'm doing! ;)However you'll soon notice (if not already) that 128 into 800 doesn't go. Nor does 64. Or 256. I'd resize your image so you can divide it by 128 or whatever, then scale it slightly to fit the screen.
My next game is going to be logically based on 640x480 or 1024x678 to avoid this issue. Although I said that last time and I still forgot. :)