Physics engine

Blitz3D Forums/Blitz3D Beginners Area/Physics engine

This is very interesting. I have created a 2d physics engine that is totally different from this verlet thingy. It uses vectors that create the outline of the object and uses line intersects to detect collisions. No 3d commands are used, so it is not tied to meshes. Objects have mass points, that sum up to total mass and they are used to calculate inertia also.

I'm not sure what this verlet thing is ideal for. Do I understand correctly, that it isn't good for fully rigid objects? For bouncy objects this is kinda nice idea, like a variation of the rubber band force.