Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

"That's what I am trying to understand. The original post from MGE suggests something is missing to make Bmax a Games Programming Language."

Correct. After playing with the language for a bit I've come to the conclusion that Blitzmax can do anything, so why the rep just for games? My answer to that question based on my research is because the majority of Blitzmax users are past Blitz product users, so they already have a heritage of game design from previous Blitz products. And the rest of the userbase learned of it as a tool to write once and deploy on Windows/Mac. As was the case for me. :)

Just because there is some seriously wicked add ons for "Feature X" doesn't mean you should advertise it as being "A Development Language for <Feature X>". Add a Brucey mod and it becomes a powerful gui system, add Grey Alien's Framework and it becomes a Casual Game Development Kit, etc, etc. But out of the box, it is neither one of those things. (That's why I personally like it.)

In my worthless opinion, Blitzmax is not a game design language any more than any other langauge. Like other langauges, Blitzmax has a nice collection of add ons that provide expanded functionality. Those that develop games in Blitzmax could probably develop the same game in any language.