Using the Projection Matrix to zoom in on a screen

BlitzMax Forums/BlitzMax Programming/Using the Projection Matrix to zoom in on a screen

The problem I was having was because I tested only with Yan's code which I assumed was the same as the rest but it was not for some reason
I don't know what's happening there, it *should* be exactly the same as we've all cut'n'pasted the code researched material from the same source, Max2D. :o)

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Tell a lie...I seem to have introduced a spurious LoadIdentity() into the GL code. It is, however, after the matrix is switched to model view so I don't think it should've broken anything?

Were you only having problems with GL?
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Gone back and removed the extra LoadIdentity() from all instances of the proj matrix code I could find.
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