LOL, the WALNUT game engine is certainly tempting.
I tried the first link, given to me by Beaker, and it works just fine for
flipping non animation images, but when I try to flip my animated image,
it doesn't work so well. This could just be something that I'm doing wrong,
so I shall experiment.
The second example I have yet to try, although it certainly looks promising.
And I agree with you Ross C, but mirroring the image before hand is
not really an option for my game engine. Because for this game engine,
the player is given the option of drawing their own image for the character,
and I don't want them to have to bother flipping the image in their paint
program. I want the game to just take care of it for them.
Thanks a lot everyone for being so helpful!
The Mighty WALNUT
I tried the first link, given to me by Beaker, and it works just fine for
flipping non animation images, but when I try to flip my animated image,
it doesn't work so well. This could just be something that I'm doing wrong,
so I shall experiment.
The second example I have yet to try, although it certainly looks promising.
And I agree with you Ross C, but mirroring the image before hand is
not really an option for my game engine. Because for this game engine,
the player is given the option of drawing their own image for the character,
and I don't want them to have to bother flipping the image in their paint
program. I want the game to just take care of it for them.
Thanks a lot everyone for being so helpful!
The Mighty WALNUT