Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

FlameDuck has some serious misconceptions about scripting languages I think.
Well you're entitled to your opinion, but I think you have a serious misconception of what constitutes a game.

Modern games (the underlying engine, at least) are usually written in C++, and levels are scripted with something like Python. This does NOT mean the game was written in Python!
Actually that's exactly what it means. Case in point: Civilization 4 and Half-Life 2. While I'm perfectly aware that the underlying engine (Gamebryo and HL2 engine respectively) is written in C++, the actual games (that would be Civilization 4 and Half-Life 2) are written in Python. This includes more than simply "scripting the levels", and explains why "the community" can fix bugs in HL2 engine games (Vampire Bloodlines springs to mind) without actually having a HL2 engine license. Because you don't need it, because whatever is wrong with the game, is wrong in the Python script that represents it (unless it's an actual engine bug, in which case you have to wait until valve fixes it).

I know, but it gives you something to do :-)
Well thanks for keeping me occupied then. :o>

It's not like you have a day job supporting million year old legacy code...
Thankfully, not anymore. These days I write the soon-to-be legacy code, someone else is going to have to maintain in a million years. Muwahahahahah!

They start at around £60,000 at the moment.
For real? For a proper house? I paid more than twice that for my apartment! Where is this? I'm moving!

A man who lives with a skull on a stick called Mr Merrygrim things somebody is 'strange'? :D
Yeah that's what I was thinking. No way I'm moving to Cambridge.