Recap on the "hz" parameter. I never want to try to force a refresh rate on an end user's system. I want my game to adapt to their settings.
"The smoothest method is to use a hertz value of -1 (>>>should be default refresh at that screen res<<<) and use a fixed logic loop, as you've been doing, with flip 1."
To have the device use the GPU's default refresh rate, should I pass a value of "null", "0" or "-1".
"The smoothest method is to use a hertz value of -1 (>>>should be default refresh at that screen res<<<) and use a fixed logic loop, as you've been doing, with flip 1."
To have the device use the GPU's default refresh rate, should I pass a value of "null", "0" or "-1".