I agree with LineOf7s. Nice job.
I'm working on a racing game with randomly generated tracks; the straights are just as "vertex-dense" as the turns, but I decided to leave it that way so the straights could be slightly bendy. In a stunt track game like yours you can also do things like alternating colors.
Good luck!
I'm working on a racing game with randomly generated tracks; the straights are just as "vertex-dense" as the turns, but I decided to leave it that way so the straights could be slightly bendy. In a stunt track game like yours you can also do things like alternating colors.
Good luck!