working out how passing Blitz objects in and out of Lua is meant to work
There's a good example of that in the code archives.
I've been playing with Blitz/Lua integration a lot this past week or so. Lua "feels" very much like BlitzMax, and being able to call BlitzMax methods from Lua, and vice versa makes it very easy to churn out integrated code very quickly.
@B+man
Why not try them out and see which one feels best for you? But are you sure you want to use C++? I've heard nothing but accounts of C++ programmers being dumb.