.b3d .vs. 3ds or .x Models

Blitz3D Forums/Blitz3D Beginners Area/.b3d .vs. 3ds or .x Models

..I cant see "Export Helpers as Pivots" options in pipeline at all, except just export Helpers checkbox..im not sure how that going to be animated in max, however what i did is creation of just one bone in max and then did rest of the things as rafael explained and it was working just fine..



Taken from Pipeline's homepage:
Helpers - Export Helpers as Blitz3d pivot objects.

I dare to say it exports the Helpers (Dummy, Point, Delegate etc) as a Pivot (containing animation, if it has).
You can give a dummy a Path Constraint, name it appropriately ("CamAnim"), and then export it with the appropriate option...much better than using a bone to do it.

Just load in Blitz with LoadAnimMesh, parent your camera or whatever to it, and just play the animation.

Well, A lot of animated B3D files will hit the performance.

Ehm, isn't that a bit obvious?
Just as well as a lot of static meshes will cause too a performance hit...Lot's of surfaces, lot's of "post-screen" effects...