Blitzmax - A gaming language?

Miscellaneous Forums/General Discussion/Blitzmax - A gaming language?

Would you seriously claim that most of Blitzers have not been waiting
( and some still are) for the 3d module ?
No not at all, i am "waiting" myself. However I am not doing nothing, i am using the break from blitz to do some design work, graphics stuff, and learn some other programming skills incase it never materializes.
I do not see the 3D module mark is writing as the SAME product as BlitzMAX. I do expect it to be symbiant with it of course and I would not be surprised to see a combination product of the two sold together as a single package eventually (as the next "Blitz3D").

I certainly never thought that i was -promised- a 3D module just because i bought Bmax, but I assumed that -something- native would come out eventually to replace B3D that could be used with it.

I also expect it to have its own price tag which i wont mind paying at all.

Same as C\C++, C#, JAVA , Visual Basic, JavScript, phyton...what's the reason for having a new one ?
Whats the point in having any of them anyway?, why dont we all get the old assembler out? Personally I would say its a matter of taste, ease of use and familiarity/similarity with previous blitz languages.