Physics engine

Blitz3D Forums/Blitz3D Beginners Area/Physics engine

Ok I Have a problem.

Here are my types

Type vertex
     Field mass
     Field x#,y#,z#
     Field vx#,vy#,vz#
End Type

Type rigidbody
     Field entity,x#,y#,z#
     Field xv#,yv#,zv#
     Field xrv#,yrv#,zrv#
     Field xr#,yr#,zr#
     Field mass#,cx#,cy#,cz#
     Field ID,IDL
     Field v1.vertex
End Type


How would I make some rigid bodies have 6 vertexes and others have 20 vertexes.