Blitzmax - A gaming language?

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"Except for that annoying little fact that Torque isn't a language. "

Come on, what are you saying ?
Torque integrates also a scripting language which has been sepcifically designed to access the Torque game engine
You could use also C++ but for above reason it makes sense to use Torque programming language

"the only ones out d collision detection functionality (which is only useful for games, and game-like applications) "

Right, but this just proves that BlitzMax is an unfinished product

"So I'm thinking your definition of programming language is slightly misaligned to the real world."

No comment, just one of your usual useless and unpleasent comments