Agree
Take Torque , for example
It provides :
Basic Game classes - Gameplay classes - Mission obects - Game Setup Scripting - GamePlay scripting etc
This is a true game language while Blitzmax is nothing else than a general purpose simplified OO programming language
The point is that a programming language must come with a 3d module
Take Torque , for example
It provides :
Basic Game classes - Gameplay classes - Mission obects - Game Setup Scripting - GamePlay scripting etc
This is a true game language while Blitzmax is nothing else than a general purpose simplified OO programming language
The point is that a programming language must come with a 3d module