Here's another little screenie...

You'll have to take my word for it on the audio playback ;-)
This particular example is Ogg Theora 854x480 w/ 48khz stereo. Sounds sweet!
I've found that a "hacked" version of the DrawPixmap function works great, although I guess your mileage will vary depending on what you want to do.
Since I'm getting back RGB8 images, there's little point in converting them to RGBA8 as you are only going to be blitting (you know what I mean) them to the screen anyway. If you want to do fancy alpha effects and what not, I guess you'd have to work out something else.
Since my running draw routine is using this :
I've no idea if one could apply scaling etc to it, or if those functions are effectively like a blit. I'm not an expert.
Anyhoo... it's been quite fun.. these last 24 hours or so :-)
Thanks to Winni for the heads-up on the library that he didn't really mention. I have to say.. open source really rocks! (if you know where to look, apparently).

You'll have to take my word for it on the audio playback ;-)
This particular example is Ogg Theora 854x480 w/ 48khz stereo. Sounds sweet!
I've found that a "hacked" version of the DrawPixmap function works great, although I guess your mileage will vary depending on what you want to do.
Since I'm getting back RGB8 images, there's little point in converting them to RGBA8 as you are only going to be blitting (you know what I mean) them to the screen anyway. If you want to do fancy alpha effects and what not, I guess you'd have to work out something else.
Since my running draw routine is using this :
glRasterPos2i 0,0 glBitmap 0,0,0,0,x,-y-t.height,Null glDrawPixels t.width,t.height,GL_RGB,GL_UNSIGNED_BYTE,t.pixels
I've no idea if one could apply scaling etc to it, or if those functions are effectively like a blit. I'm not an expert.
Anyhoo... it's been quite fun.. these last 24 hours or so :-)
Thanks to Winni for the heads-up on the library that he didn't really mention. I have to say.. open source really rocks! (if you know where to look, apparently).