Delta Timing keeps giving me shaky graphics

BlitzMax Forums/BlitzMax Beginners Area/Delta Timing keeps giving me shaky graphics

Okay, i did a quick read on Gaffer, i found out that a quick read is far from enough. He's talking about integrating a timestate-thingy which all sounds very interesting and complicated (and i have absolutely no idea how to implement this at the moment). The link about Integration Basics doesn't actually work anymore, this is the corrrect link.

I also found a YouTube tutorial of Amcadam26 which uses:

Global Timer:TTimer = CreateTimer(60)

'Main loop
'.... do stuff...
WaitTimer(Timer)		
Flip


The tutorial is about BlitzBasic (not Max) but this actually does what i want without the flickering. Now i have the idea that my problem is solved but it seems too simple. I'll look further into the Timestep way out of curiosity.

*took me long enough to type this post to miss tonyg and Ziggy's post, i'll look into it.

"multiply any increment on the X or Y by VStep"
I don't know what VStep is, all the code i found on the forum when i searched VStep was about scaling an image.