@ Jeremy,
As far as constructive criticism goes, I think the controls are too convoluted on the helicopter. I wanted to fly it with just two analog sticks but for some reason I had to hit the "Special 2" button to change elevation. So I could move forward, strafe, and turn with the analogs but I couldn't move up which was annoying because having to hit the extra button takes all the fluidness out of the controls.
I guess I'm kinda used to the gunship controls - they are second nature to me now although very tricky for a beginner. Any suggestions for better controls? Using the left stick to elevate the chopper and forget about the missile tubes? Keyboard users would be stuck with the current setup.
I was also confused about detach and posses. Now that I'm writing this I'm guessing that detach would drop the springy bomb things but posses I would expect to take control of another vehicle and it didn't seem to do anything.
Detach does detach whatever you are holding. It's necessary for some of the planned minigames. The possession is disabled for this demo but the general idea would be for dormant vehicles ( coloured white ) to be possessed to complete some of the challenges.
I really think it would be a lot more approachable with simpler controls and maybe some little clues that pop up as you're playing. If when I had picked up the spikey ball thing it told me to release it with detach or whatever the functionality is that would be good.
As I said - I don't know how I can simplify the controls any. Helper popups will be available in the challenges which you'll need to play to unlock some new vehicles / content.
The weapon targeting could possibly be better too. It wasn't bad but I had the feeling you could improve it more. I'll have to play it more to tell you anything specific. I think I'll show this to a few of my buddies and we'll get back to you with more feedback.
I agree with the targeting ( you mean the auto targeting right? ) ... it doesn't always pick what you want so it does require some work. This was put in for keyboard users to prevent them having 27 keys to play. It will be an option for analogue control.
Any more feedback is welcome.
@ Yahfree - yes, mini-games / vehicles etc.. will be unlockable by completing certain single player challenges.
Thanks
As far as constructive criticism goes, I think the controls are too convoluted on the helicopter. I wanted to fly it with just two analog sticks but for some reason I had to hit the "Special 2" button to change elevation. So I could move forward, strafe, and turn with the analogs but I couldn't move up which was annoying because having to hit the extra button takes all the fluidness out of the controls.
I guess I'm kinda used to the gunship controls - they are second nature to me now although very tricky for a beginner. Any suggestions for better controls? Using the left stick to elevate the chopper and forget about the missile tubes? Keyboard users would be stuck with the current setup.
I was also confused about detach and posses. Now that I'm writing this I'm guessing that detach would drop the springy bomb things but posses I would expect to take control of another vehicle and it didn't seem to do anything.
Detach does detach whatever you are holding. It's necessary for some of the planned minigames. The possession is disabled for this demo but the general idea would be for dormant vehicles ( coloured white ) to be possessed to complete some of the challenges.
I really think it would be a lot more approachable with simpler controls and maybe some little clues that pop up as you're playing. If when I had picked up the spikey ball thing it told me to release it with detach or whatever the functionality is that would be good.
As I said - I don't know how I can simplify the controls any. Helper popups will be available in the challenges which you'll need to play to unlock some new vehicles / content.
The weapon targeting could possibly be better too. It wasn't bad but I had the feeling you could improve it more. I'll have to play it more to tell you anything specific. I think I'll show this to a few of my buddies and we'll get back to you with more feedback.
I agree with the targeting ( you mean the auto targeting right? ) ... it doesn't always pick what you want so it does require some work. This was put in for keyboard users to prevent them having 27 keys to play. It will be an option for analogue control.
Any more feedback is welcome.
@ Yahfree - yes, mini-games / vehicles etc.. will be unlockable by completing certain single player challenges.
Thanks